#ifndef _LOADINGSCENE_H_
#define _LOADINGSCENE_H_

#include "Scene.h"
#include <iostream>
#include "CGame.h" ///// Chu y phan include phan


typedef std::ostringstream tstringstream;

class LoadingScene: public Scene
{


private:
	float _startTime;
	int _playerLife;

public:

 /*   void Create();*/
    void Leave();
    void Update(float DeltaTime);
    void Render();
    void Pause();
    void Resume();

	LoadingScene();
	LoadingScene(int playerlife);
	~LoadingScene();

};
#endif